Changelog
Release notes for Reconstrura
1.2.0
Released September 7, 2026
Highlights
- Splat editor: Select, delete, and transform splats, undo/redo edits, save reusable Objects, and export your results.
- Improved masking: Better controls for isolating subjects and removing unwanted regions.
- Lower VRAM usage during splat training.
- Bug fixes and stability improvements throughout the app.
1.1.0
Released August 27, 2026
Highlights
- Bring existing tracked scenes straight into Reconstrura. Import a COLMAP workspace, a NeRF / Instant-NGP
transforms.json dataset with its sparse point cloud, or a tracked USD stage, then continue to splat training without rebuilding the cameras.
- Import mask sequences made in other tools. Reconstrura matches them to the project frames, previews their polarity, catches missing or mismatched files before changing the project, and normalizes the accepted masks for reconstruction.
- Move camera work and splats between more tools. Export cameras and sparse points to OpenUSD or Blender, open trained PLY and SPZ splats, and save results as PLY, compact SPZ, or OpenUSD.
- Smart frame extraction now protects temporal coverage and camera-graph connectivity, reducing long weakly matched gaps while keeping substantially fewer frames than a fixed-rate extraction.
- First-use model downloads retry temporary connection and server failures, keep partial downloads for the next attempt, and provide clearer recovery guidance when a download still cannot finish.
- GPU fallback is easier to diagnose: when an installed NVIDIA driver cannot support the available runtime, Reconstrura explains the required driver version and continues in CPU mode without overwriting the user’s compute preference.
- Projects are safer to open, switch, and close. Read-only destinations are caught earlier, returning Home closes the active project cleanly, and running reconstruction or training can be paused before the project closes.
1.0.0
Released August 10, 2026
Highlights
- Reconstruction and training can now be paused and picked up later. Pause finishes the current safe unit of work and releases the GPU; Resume continues from exactly that point instead of repeating it, and keeps your place even across a restart. The command line gains the matching
--pause and --resume options.
- Both live previews are now fully navigable: fly through the scene with WASD alongside orbit, pan and zoom, switch on an optional camera overlay, and open either preview fullscreen. The training preview renders at full resolution and stays interactive while a run is paused.
- Cancelling a run now offers to pause it, discard it, or keep it going, instead of only stopping.
- 360° panorama stills can be imported directly, not just 360° video: tick “360° equirectangular frames” and every panorama is split into a virtual camera rig before masking and reconstruction.
- Image sets that mix resolutions or camera models now say what to change up front, instead of failing partway through reconstruction.
- Exporting a trained splat runs in the background with progress, and asks before replacing an existing file.
0.9.4
Released August 4, 2026
Highlights
- Added HEIC/HEIF input to improve iPhone compatibility, along with a wider set of accepted image formats.
- Added a CPU-only mode in Settings > Compute, also available to command-line runs, for machines without a supported GPU.
- Input folders that yield no usable frames now explain the actual cause instead of reporting an empty result, and rig and flat layouts are recognized more reliably.
- More dependable Studio run completion, resume, and notification behavior.
- Improved Microsoft Store packaging and Windows setup reliability.
0.9.3
Released August 3, 2026
Highlights
- Introduced a precompiled GPU execution pipeline across supported NVIDIA architectures for more predictable startup and consistent first-run performance.
- Expanded release verification with architecture-specific compatibility, numerical parity, and installer provenance checks across Windows and Linux.
- Improved Windows setup and Microsoft Store packaging with audited offline runtime seeds and clearer GPU compatibility diagnostics.
0.9.2
Released July 30, 2026
Highlights
- Training previews now keep the sparse-cloud viewpoint, clear stale runs, and show the final post-prune Gaussian count.
- Dialogs stay on the active monitor, with more reliable first-run, extraction, and licensing flows.
- Refreshed reconstruction link previews and search artwork.
0.9.1
Released July 30, 2026
Highlights
- Fixed launcher sizing and startup behavior, GUI logging, and Linux analytics collection.
- Improved masking and model workflows with reliable cached-model loading and corrected trainer presets.
- Hardened Flatpak metadata, release CI dependencies, and server backup/deployment safeguards.